Create a cylinder primitive.
Create a sphere primitive.
Create a cone primitive.
Import an STL 3D model.
Select a 3D model in the workspace.
Use for: Use before editing, moving, scaling, slicing or applying projection.
Modify the properties and parameters of the selected model.
Use for: Use for changing model settings, size, display or other model parameters.
Delete the selected 3D model.
Use for: Use for removing unwanted models from the workspace.
Move, rotate or scale the selected model.
Use for: Use for positioning the STL before engraving or projection.
Center the model in the X and Y plane.
Use for: Use to place the model in the center of the working area.
Move the model to the XOY / Z=0 plane.
Use for: Use to place the model base on the working plane.
Move the model to the maximum Z position.
Use for: Use when the top of the model needs to align with the reference height.
Map 2D graphics onto the 3D model surface.
Use for: Best for wrapping text or artwork onto curved surfaces, coins, domes and reliefs.
Project 2D graphics into the 3D model from a chosen axis direction.
Use for: Useful for projection along X, Y or Z direction, especially side projection.
Slice the selected 3D model into engraving layers.
Use for: Use for relief engraving, deep engraving and layer-by-layer marking.
Project 2D graphics onto the 3D model.
Use for: Good for logos, text, QR codes and simple top projection.
Convert projected or mapped graphics into independent 2D objects.
Use for: Use after mapping or projection to make the result editable and markable.
Split or separate model shells and parts into individual objects.
Use for: Useful when an STL contains multiple disconnected bodies.