LenMark 3DS – 3D Toolbar Icons Guide

LenMark Knowledge Base / 3D model tools
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Create / Import 3D Objects

1
New Cylinders

New Cylinders

Create a cylinder primitive.

2
New Sphere

New Sphere

Create a sphere primitive.

3
New Cone

New Cone

Create a cone primitive.

4
Import STL Model

Import STL Model

Import an STL 3D model.

3D Model Toolbar

1
Select the 3D Model

Select the 3D Model

Select a 3D model in the workspace.

Use for: Use before editing, moving, scaling, slicing or applying projection.

2
Modify the Model Properties

Modify the Model Properties

Modify the properties and parameters of the selected model.

Use for: Use for changing model settings, size, display or other model parameters.

3
Delete Model

Delete Model

Delete the selected 3D model.

Use for: Use for removing unwanted models from the workspace.

4
Move, Rotate, Scale the Model

Move, Rotate, Scale the Model

Move, rotate or scale the selected model.

Use for: Use for positioning the STL before engraving or projection.

5
XOY Flat Center

XOY Flat Center

Center the model in the X and Y plane.

Use for: Use to place the model in the center of the working area.

6
Move the Model to the XOY Plane

Move the Model to the XOY Plane

Move the model to the XOY / Z=0 plane.

Use for: Use to place the model base on the working plane.

7
Move the Model to the Max Z

Move the Model to the Max Z

Move the model to the maximum Z position.

Use for: Use when the top of the model needs to align with the reference height.

8
2D Graphical Mapping to 3D Model

2D Graphical Mapping to 3D Model

Map 2D graphics onto the 3D model surface.

Use for: Best for wrapping text or artwork onto curved surfaces, coins, domes and reliefs.

9
Project 2D Graphics into the 3D Model in Given Axis Direction

Project 2D Graphics into the 3D Model in Given Axis Direction

Project 2D graphics into the 3D model from a chosen axis direction.

Use for: Useful for projection along X, Y or Z direction, especially side projection.

10
Slice

Slice

Slice the selected 3D model into engraving layers.

Use for: Use for relief engraving, deep engraving and layer-by-layer marking.

11
2D Graphics Projection to 3D Models

2D Graphics Projection to 3D Models

Project 2D graphics onto the 3D model.

Use for: Good for logos, text, QR codes and simple top projection.

12
Separating Objects from Models

Separating Objects from Models

Convert projected or mapped graphics into independent 2D objects.

Use for: Use after mapping or projection to make the result editable and markable.

13
Split Shell

Split Shell

Split or separate model shells and parts into individual objects.

Use for: Useful when an STL contains multiple disconnected bodies.

Typical 3D marking

  1. Import STL Model
  2. Select the 3D Model
  3. Move, Rotate, Scale the 3D Model
  4. Move the 3D Model to the Max Z
  5. Import or create 2D artwork
  6. Use 2D Mapping or Projection
Tip: Hover over icons inside LenMark 3DS to confirm the original tooltip name.