Cylinder / Tumbler Marking Without Rotary

LenMark Knowledge Base / Real-world workflow
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Purpose

This workflow is for marking tumblers, cups, pens, pipes, tubes, flashlights and other cylindrical objects using FEELTEK / LenMark 3D dynamic focus without a rotary attachment.

Recommended Workflow

1

Make a Cylinder 3D Model

Create a cylinder model that represents the actual object. The cylinder should match the real diameter as closely as possible.

2

Import the Design

Import your logo, text, DXF, AI, SVG or vector design into LenMark.

3

Ungroup and Combine the Design

Ungroup the imported artwork if needed, then combine the design.

This helps the design hatch properly and keeps the fill behavior consistent.

4

Edit Hatch and Laser Parameters

Set the hatch and marking parameters before projecting.

  • Hatch type
  • Hatch spacing
  • Power
  • Speed
  • Frequency
  • Pulse width, if using MOPA
  • Loops / passes
5

Edit the Model to Fit the Cylinder

Adjust the cylinder model so it matches the real tumbler or object.

Check diameter, height and marking position.

6

Project / Map the Design to the Cylinder

Use 2D Graphical Mapping to 3D Model.

This maps the flat design onto the cylinder surface so LenMark can compensate focus over the curved surface.

7

Preview and Mark

Use red light preview to check position, size and alignment on the tumbler.

When everything looks correct, start marking.

Important: For simple cylinder and tumbler marking, you often do not need Separating Objects from Models. Many users can map/project the artwork and mark directly.
Use “Separating Objects from Models” when:
  • The mapped object needs further editing
  • The hatch does not apply correctly
  • The projected result will not mark correctly
  • You are working on complex STL surfaces
  • You are marking spheres, domes or mixed surfaces